A new RPG system

Equipment

Equipment and Economics in RPG’s

Let’s face it, RPG’s economies are usually either busted, or abstracted to a point where other problems arise.  Generally speaking economics in RPG’s works in one of the following three ways:

Money is it’s own thing, and creates a second source of power for the characters.  This involved monetary accounting.

Money is traded for character ability on a fixed ratio.

Money is an abstract ability.  Powerful items must be obtained through some sort of character build, and one monetary ability is simply another way to solve problems.

Money is traded for character ability on a fixed ratio.

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Each of these suffers from sometimes serious flaws.

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