Okay, so I took a bit of a Hiatus. Basically all of fall. It’s not that I wasn’t working on anything Living Myth related, it’s just that I was busy, and uninspired to write. During the course of that time I’ve smoothed out the core mechanic, thought about its implications, and have been tinkering with writing campaign management software.
What I want to do here is revisit the core mechanic and discuss its implications.
This is the first Rationale post. In these posts we’ll take the mechanics that I’m moving forward with and we’ll scrutinize the rationale behind them.
Today, we’re going to look at the Core Mechanic. By the Core Mechanic I mean the in game mechanism for determining success, and those other pieces that are tightly bound to it. For example, GURPS Core Mechanic is “roll 3d6 under skill”, D20’s Core Mechanic is “Roll 1d20 and add Skill”, and Fates Core Mechanic is “Roll 4dF and add Skill”. In each of those cases I’m over simplifying, but those are at least the core of the core mechanic.