A new RPG system

Posts tagged “narrative

We’re back and looking at the implications of the mechanic

Okay, so I took a bit of a Hiatus.  Basically all of fall.  It’s not that I wasn’t working on anything Living Myth related, it’s just that I was busy, and uninspired to write.  During the course of that time I’ve smoothed out the core mechanic, thought about its implications, and have been tinkering with writing campaign management software.

What I want to do here is revisit the core mechanic and discuss its implications.

(more…)

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